I don’t think this counts as dancing.  Or even skipping really.  It’s more of an exagerated waddle
So. Let me tell you about the day I took this video. It was the 1 year anniversary of my open heart surgery. It’s about a year old, and I’d say it’s pretty safe to say I’ve improved since then. In case you don’t agree, let’s take a look at some more at my exaggerated waddling.
Waddle.
Waddle waddle.
*rolls across the floor*
Clearly I am immobilized by my own mass.
Oh wait… that’s not it, is it? It sort of seems like the opposite. Almost as though the ability to dance is based on strength, effort and passion and not on being skinny. Strange concept I know, let’s see if you can wrap your tiny little mind around it.Â
You are right, plagiethecreep, there is a crack on Manolo’s guitar that goes right through the heart. Actually, there are several cracks and other signs of wear and tear – you can see that the stars are fading for example – that weren’t there before:
Personally I don’t think there is a meaning to that particular crack, like you suggested there might be, but for the sake of fun let’s overthink it! So, before the I Will Wait For You transition, there was no crack: I’ve mentioned before that towards the end of this sequence that things get, shown with color and sound(at least that’s the impression that I get), bittersweet. They’re grown up and missing Maria, and Manolo isn’t very happy about his life. So I think those two things may be illustrated by the crack across the heart.
So if you at the blurred parts on the paper it’s all fun facts about the game and series!
If someone could clear it up that’d be very helpful!
it’s the same text in the newspaper clipping from the beginning of the game too, comparing the word shapes!!
sharpening it looked horrible so i’ll just type it 4 u
(goin counter clockwise from the top left)
“Looking back on many of my old games, I’ve found that there is almost always a broken down robot in them. I’m not sure why this seems to be such a recurring theme in my games, but it’s obvious that it’s something haunting me.”
“Before I began work on FNaF, I had to choose what game to make out of three potential games. Knowing it might be my last try before having to start a new career, I was choosing between a sequel to The Desolate Hope, a remake of my first game- Legacy of Flan, or a new idea about animatronics and security cameras.”
“While working on the first game, I started a crowdfunding campaign for it. I raised exactly (zero ?? i think) dollars.”
“In the original game, Freddy was never originally meant to move around the diner and was only meant to "get you” if your time ran out. This was changed before release.“
"I actually modeled the Foxy character on my laptop while riding on a (it’s either "24” or “14”) hr drive to visit my in-laws over the summer of 2014. It’s very difficult to model a 3D character on a bumpy car ride. Maybe this is why Foxy looks so torn up! 😉 (or 🙂 idk which cheeky lil emote this guys throwin at me) While we were there visiting my kids got to experience Foxy’s jumpscare for the first time!“
"In real life I tend to have waking nightmares, meaning that I walk in my sleep, etc. One night I dreamt that Bonnie was in the hall outside my door, so I jumped out of bed and rushed to hold the door shut. I discovered that the door was locked and it filled me with dread. In FNAF 1, when the doors don’t work, it means something is already in your office! So when I felt that the door was locked, I felt like Bonnie was in my bedroom and was about to get me! Thankfully, I woke up.”
“Fun Fact: The names Freddy, Bonnie, Chica, and Foxy were just nicknames while I worked on the characters. I was planning on giving them official names later but had grown very fond of them by the time the game was done.”
some of these were hard to make out but heres my best shot 6w6;;!!