Do you have any advice about how to design a TF2 OC clothes? I’ve always struggled with clothes but trying to match them to the style of a videogame is even worse! I’ve been trying for three days and it’s only tears at this point

tf2humbug:

Well, not specifically. There’s no special trick to it. You have to hone your powers of observation and just practice drawing clothes. With TF2, you at least have the advantage of being able to read design notes from the team at Valve to see what they were thinking and look at reams of concept art. Another thing you can try is looking at the artists that influenced the look of the thing you’re studying, so instead of just looking at TF2 art, also get a feel for classic American illustrators J.C. Leyendecker, Dean Cornwell, and Norman Rockwell.

Just looking at the line-up of the mercs, I could boil down their aesthetic to “streamlined cartoony mid-20th-century, relying on strong silhouettes and absurd stereotypes to instantly communicate each character’s function.” That right there gives you a few places to start.

Don’t try to design anything from the top-down until you have a really good understanding of your fundamentals. Instead, start from the bottom-up and build on what you know about the setting and your character’s needs. That way, things will fall into place much more naturally.

Happy 10th, TF2!

I might have only started taking interest in TF2 about a year ago, but it has done so much for me. I’ve been introduced to so many new ideas and theories, I’ve seen amazing art and read some stunning writing, I’ve learned tons of new art and writing techniques, and I’ve found so many cool and nice people! (Who I have yet to actually talk to ^^’) But, most importantly, TF2 has helped me through some pretty rough stuff. A couple of years ago, I moved away from all of my friends, not by choice mind you, and I felt very, alone. Eventually, after going through some other stuff, I found Team Fortress 2, and it made me feel, like I wasn’t alone anymore. It made me laugh, and it made me excited, and it made me think. I felt like I was a part of something, even though I didn’t contribute much of anything to it.

So basically, thanks Team Fortress 2, thanks Valve, and thanks to the TF2 community. I may not have been here for very long, but so far it’s been a blast, and I hope it continues to be!

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