Might I ask how you go about drawing Sans and Papyrus?

pig-demon:

You and a couple others have asked me on some insight on how I draw the skelesons. Since I can’t really put it into words…I spent the lat 30 minutes whipping up a quick tutorial. Sorry if it’s not super insightful, it’s just how I go about things. uvu)9

I go about drawing the skeletons a similar way I draw humans. Basically, their basic head shape is what dominates their overall appearance in the end. 

Step 1: The shapes
Sans starts as a circle and primarily stays that way up to the final product. However, with Papyrus I make him longer to match his sprite a bit more. So his overall shape is an oval with a pointy tip at the bottom where his chin ends. 

Step 2: The guidelines
Self-explanatory. I use these to know where to put their eyesockets, noseholes and mouths. It also helps me locate where their cheekbones would go, which is basically the next step. I sometimes skip this step since I’ve grown used to drawing them, but for more difficult angles or expressions it definitely helps.

Step 3: the cheeky cheeks
I draw San’s “cheeks” the way I would draw a chibi or a child’s. It’s a similar way to how I draw my version of Frisk. Basically, it adds to his roundness and is also pretty reminiscent to his in-game sprite. With Papyrus, though, it takes a bit more realistic approach of how skulls actually look (but still keeping it cartoony.) His cheekbones protrude to the sides and I actually draw his mandible. I also redefine the line where the top of his head would go, trying to not make it too big or bulbous. After the cheekbones, I draw their noses in the middle, where the guidelines intersect, and work my way around from there. 

Step 4: Expressions + overall details
Expressions for me is the best part and it’s where I have the most fun. Sans is much easier to do since I love drawing big grins and big eyes and I’ve gotten more practice with him. However, Pap is a joy to do too! I use his cheekbones to determine how happy he is and I try to do my best with conveying emotion into his smaller eyes. It’s sometimes a challenge, but it’s fun! 😀

Step 5: mm yes. 
Then we add the clothes and colours and everything nice. yay. Some notes: I make both of their heads less spherical with the lineart, since…skulls aren’t perfectly round. I try to always draw the same amount of teeth (depends on the expression) Around 4 frontal teeth usually. Sometimes i break my own rules if im doodling lol.

this is my first “tutorial” explanation?? sort of thing, so sorry if I’m bad at explaining! Also, I only did busts, but if more people are curious I can do full-bodies too! or of other characters. idkkkk. Hope it explains something! 

Colors + Lighting Step by Step

rockafiller:

Hi! Thanks so much for liking my art! ;w; I’m not quite sure about a full on tutorial since most of the time i don’t quite know what I’m doing (as most of us are lmao)

SO i put on a step by step on my coloring process instead!

I will be using my OC Haru as the test subject. A friend asked me to draw him in this monster hunter headwear (if you’re wondering)

Here we go!

I use the air brush tool and use a new layer with color dodge setting.

I use Clip Studio Paint, so the option is in:
Edit >> Tonal Correction >> Tone Curve

aaaaaand you’re done! My coloring is pretty simple

Hope this was helpful!

Black Characters and Blushing

writingwithcolor:

entropyalarm said: When describing embarrassment, blushing is typically used as an indicator. I’m white, but I recognize that darker skin tones shouldn’t show blush the same way as lighter tones. My friend, with medium skin, told me it only shows in her nose and ears, felt more as intense heat radiating from her cheeks than a visible color change. What is your insight on handling blushing? I feel this is especially important for proper portrayal of PoCs in romantic situations.

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